The new-age style of MMO gaming arrived with The Old Republic. Gone are the days of slaying endless hordes of womp rats and rancors. Out with the old; in with the new. BioWare revolutionised online gaming with their legendary "fourth pillar." During the developmental stages of The Old Republic, the team from BioWare always spoke about this fourth pillar—the grandiose storyline that defines their game. And how else to deliver a story set in a world as exquisite as Star Wars? Quests.

For the MMO-illiterate individual, a quest—one that you'd find in The Old Republic—is an assignment given to a player, involving a story, requiring the player to complete a number of tasks. These tasks can consist of killing certain virtually controlled beings, escort missions, gathering missions,  as well as tasks requiring the player to deliver an item of importance. Upon completion of the task, the player is granted a reward. In The Old Republic, the reward could be an item (or a number of them), credits, and experience points. 

Now that we're all level on the definition of a quest, and seeming as most of you would have played the game for many, many hours, it is time to hit you with the big question: what is the ultimate quest in The Old Republic? Which singular quest rules all others? That is today's Force Reflection. Remember to give us your reasons, and also keep in mind that we don't wont to be spoiling too much information to those that like nasty surprises. If you think you're spoiling something, add a spoiler tag. 

Comment away!
Alaziar I've only played SI and SW, and of the two, I consider SW vastly, endlessly superior. Frankly I find SI to be, must get ...
Pan All of the Smuggler storyline quests, as said already. Taken together, it builds from a "I'm just doing whatever I ...
Yallesh I've loved the Sith Warrior and Smuggler quest lines so far though for different reasons. The Sw is just very interacti ...