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While in actual gameplay everyone's character of the same class has the same backstory, those sorts of rules do not exist when it comes to the realm of role-play. However, some elements—perhaps its entirety—of certain character classes' backstories may be very appealing to some. So does your character have a completely original backstory that you thought up yourself, or do you follow the one that was laid out by the original game?

While creating a deeper character than you can have just through regular gameplay is encouraged in role-play, at the same time not everyone has the same level of creativity, imagination, or time to devote to creating an entire story for their character. And admittedly, it is easy to be influenced by what you see playing out in the canon story of the game, especially when some parts are so intriguing. Do you let your character's story be influenced by what happens in the gameplay story, or are you careful to keep everything separate and original?

Do not feel guilty if some parts of your character's role-play backstory have been influenced by, or taken directly, from the canon story. Has anyone kept any pieces, or even entire plot lines? Or is the gameplay story just there for you to enjoy, and when it comes to role-playing, are you doing something entirely different where only your character's class and species (if even that) reflects the canon?
Taleera Much like the others, I keep my PvE experiences largely separated from my characters' actual backstory - the risk to sli ...
RCcarroll Generally, the storylines tend to stay seperate from my roleplay, but if I start writing a Jedi Knight, I'd write a simi ...
Kobalt I don't use the character's storyline in my rp, but I do use the lore of star wars i.e. the current time period, invasio ...

Sometimes things don't just go your way. Plots fail, threads get cut and things genuinely suck. But what is that old idiom, "Fall down once, get back up twice?" Or something equally uplifting. So it's easy, isn't it? Just dust off your shoulders, salvage what you can and move on. But sometimes, it isn't that easy, even when it should be. Sometimes it just digs so deep down in your ego or whatever you have and it bugs you. So some people fight back, try and bring back what is gone. It is an admirable quality, but is it the right one?

It can be anything from an inconvenience to an outright rage-inducing moment when something you invest time and effort into. It is even worse when the people on the other side who seemingly caused the failure are flippant about it or standoffish. How we compose ourselves and handle the situation is important to RP. Roleplaying is half IC and half OOC. It doesn't matter how wonderful you are of an RPer, if you are a genuinely ugly person outside of RP, full of bitterness when something doesn't go your way, it is a turn off.

With the recent disintegrations of the Voss-Ka RP plot on Lord Adrass, this question has come to the forefront of the community. What do we do when something falls apart like this? Even if you are not a part of the Adrass community or the Voss Project, no doubt you have been in the same position. So tell us in the comments what you do. Keep moving onward? Blow up and drop whatever plot it is? Or something else? We want to know!
Caer Learn from it. Move on. Is it disappointing? Yes. I've Rp'd for many years and learned the extremely hard way that thin ...
Daesechenn As someone who would rather act as a supporting cast member rather than a Star, I would say, do your best to not let the ...
Albtraum Recently, I had a friend, whom worked pretty hard on a revenge plot for the character against his former master. However ...


Congratulations! You've received your ship either through hard-won efforts in the Dark Temple, stealing it from someone, reclaiming it from a thief or earning it from your superiors on Coruscant. Now your roleplay can actually begin, right?

Right?

How many of us wait to RP until we get a ship? I'll admit, the ship is pretty convenient (and sometimes necessary) for RP with friends or within your guild. But is it really essential for RP? Certainly we can RP without it, right? For example, a cadre of apprentices on Korriban break tradition and work together to fulfill their masters' designs. Perhaps a couple of Smugglers realize a split profit is better than none at all and work to clear out Ord Mantell of problems.

The point is, the ship may be necessary for RP in certain ways, but one can always find way to do without it. Do you RP without your ship? If so, what sorts of things do you normally do? Post below and tell us all!
Ullr This reminds me of some RP I saw on Tattooine when a Jedi Knight, a Padawan, TK-M2 (is that the droids name?) the ship p ...
Takeshi Yamato Not essential per se, but it does provide mobility for your character. Plus, it can become like a mobile home for your ...
Marcus Khaar As others have said it is convenient, as you can go anywhere you like and join your guild wherever they might be RPing, ...

"Dear Elza,


My first boyfriend got bit by a rakghoul and died. I loved him dearly and was devastated when he passed away. His death was very traumatic; a trooper had to shoot him before he turned and I was holding his hand, looking into his eyes as it happened. A mutual friend of ours, who has never hidden his feelings for me, helped me get through the difficult time after my boyfriend's death. He has always been there for me, even in the times I didn't want him to be. We even got involved together, but I had to break it off as it was too soon after my first's death. I wasn't sure then that I loved him, but I am now and for now we are together and happy. So why am I writing to you, you ask?

The person I am now involved with is a force-user. I do love him, though differently than my first boyfriend. I won't call him a Jedi, though he was trained to be one. He has promised me not to become Sith, though more and more he seems to want to go down that path, thinks he can destroy the Sith from the inside. He was even taken by a Darth at one point after he killed his apprentice, becoming an apprentice in place of the one he killed. I and a fellow managed to rescue him, but I get the feeling he wants to go back and finish his training. He's said as much. It feels as if I will lose him unless I let him go, but if I let him go, I'm sure I will lose him to the Sith. He tells me he loves me and that I'm the most important thing to him in the galaxy and he will come back to me. But he really wants to be this Sith’s apprentice, learn to use the Dark side of the force so he can destroy the sith from the inside.

What should I do?

Rakgirl"
Reynala Kodaigo Kay: "Where do I even start..." Rey: "Don't even. Look, she's trying not to be judgmental which some peop ...
Azhandra Rycar "I love this article! Elza states it well. A relationship with The Dualist is instant gratification, but his passio ...

In movies, comics, books, and plays, it is usually very easy to tell who the "bad guy" is from the get go. Some are plain old evil, while others or more ambiguously evil. No matter the particular flavor of evil though, we can usually identify said evil very quickly. But does your character know or think he or she is evil? How do you roleplay a character who is truly "evil" versus a character whose evilness could be debated?

When a Star Wars fan needs to adequately describe a quintessentially evil character, Darth Maul is a perfect fit for the bill. He looks evil, he talks evil, and he acts evil. He's one dimensional in that sense. The moment he appears on screen, you think, "That is one evil Zabrak" (or horn guy if the word Zabrak escaped you). Even so, did he think he was a bad guy? Or did he think he was doing what needed to be done for the "good" of the galaxy? Palpatine wanted to control the galaxy, but he acted as if it was the best thing for it. He must have felt as the most powerful being, he was doing right by the galaxy, right? Has any evil being, real or fake, ever actually thought of themselves as evil?

Right and wrong and good and evil are not always as easy to identify as we would like. But there are beings that do evil things and could be defined by those actions as being evil. But as a group of (hopefully) non-evil people, how do we roleplay evil characters? Are they classically evil, or do they live in a perpetually grey sector of morals? Do they know what they do is wrong and simply not care, or do they think they are doing good in a unconventional manner? Well, let us know in the comments below!
Vergil Vergil wont claim he's good or bad, only that he's bound to his own moral compass. Which itself is simple enough, " ...
Rivian Then you have those outside of the force, for whom good and evil can simply be a matter of circumstance. As in all thin ...
Mai Cash My Sith operates on a different moral compass than others might. Whereas others may weigh in things as Good/Bad, etc. Mi ...
Jango Fett

Once upon a time, there was a Stormtrooper who could not make clearance on a blast door. Years later, his predecessor Jango Fett seems to have had the same problem. Simple decisions can create storyline alterations.

As we roleplay our characters, we think we know them inside and out. We believe we know everything about them: their backgrounds; their likes and dislikes; perhaps even smaller details such as the meals they’ve recently eaten, and other such things. Roleplay, as it stands, is a fluid thing, and we do not have control over every aspect of it. While we normally tend to pay attention to the grand sweeping decisions made in storylines, there are sometimes off-handed remarks that can change a character forever.

Take for example a situation wherein a well developed character is walking through an Orbital Station with a long standing comrade in arms. Their comrade in arms asks them where they got the scar they’ve had on their face since character creation. Was this a conscious decision by you, the player? Have you, the player, given it much thought? Suddenly a decision must be made, story must come to pass, events must be conjured out of thin air to be presented to the other player as a response. While you, the player, can have your well developed character simply ignore the request for information, the seed has been planted, "Where did this scar come from?”

Other off handed remarks can change a character’s marital status, can leave a character missing appendages, can render a character with additional implants, leave a character without a ship, etc. The apparent small decisions we make in the course of conversation can have large impact on the course of our character’s development.

This Force Reflection asks, have you ever altered a character concept in the course of roleplay? Have you ever made edits to a character’s background in the course of conversation? Or vice versa?
Baskerville For me everything is changeable. When I have to make things up off the cuff, I sometimes make poor choices in story. W ...
Henerkin I never change background stories on the fly, the past is the past and cant be changed. However, what I have planned foa ...
Gratulor So far I've only really added a player character to my main's backstory, which changes it up slightly, and the character ...


Many quests in The Old Republic give dialogue options that allow the player to chose between accepting no credits for completing a mission, graciously accepting what is offered, or demanding more credits for whatever service was given. Thus, we all come to that decision of whether or not we should be the valiant, humble hero who accepts nothing for his service, the grateful worker who doesn't ask for credits but is happy to accept them if offered, or the greedy con artist who wants everything he can get. Thus, the topic for today's Force Reflection is: how does your character react when given a choice about the number of credits received for completing a quest?

Now, don't let this question get tangled up in the morality web, either. Just because a character is 'good' does not necessarily mean that he will turn down credits when offered. My own gunslinger Holland may be a good person deep down, and typically makes light side dialogue options, he is still careful to always make sure that a quest is going to pay him before he even sets out on it, and never turns down credits when they are offered. It has nothing to do with his moral sense, but is more a part of his character quirk of always looking out for his own well-being, and never turning down credits when they are offered because he never knows when he may get more having an unstable career.

Though demanding everything that a refugee family owns in return to bringing their lost daughter back may qualify as a reflection upon a character's moral fibre...

So when presented with the option, how does your character react? Do they always check first whether or not they are being paid, or are they willing to do quests simply because they want to help someone? Or is it entirely dependent upon the situation or the person on the other end of the conversation? Do you think this reflects upon your character's morality, or simply upon their personality?
Adrianna An interesting topic once more. In my opinion you actually can split morality and personality, both regard different arr ...
Vagandro Is morality and personality really two exclusively separate entities? Can they be compared without considering the other ...
dbdgamer I don't consider my questing to be IC. My two jedi would be the kind to turn down credits and work for free, my Trooper ...

Not all characters belong in a guild. Sometimes you play the loner or the distant role. Sometimes you are a member of a team, a family man, a brother. But what side of the fence is your character on? Not just from an OOC standpoint if there is a guild tag hanging under your name, but from an RP stand point. Do you RP a person who works with a group? Or are they on their own, fighting for themselves? Sometimes you can get by being in a guild but RPing your character as an independent. But which are you?

Are you behind the idea of being a lone wolf? No guild and RPing with everyone and anyone? Or are you part of a group, fighting the enemies of your comrades and allies while benefitting them while you can? The Star Wars universe is full of both, from the epitome of a an independent, Han Solo, to the leader of an entire fleet like Darth Vader. There are hundreds of possibilities of where you can stay on the spectrum.

As always, let us know in the comments!
Rayza On a practical level, it's easier to play characters as part of a group--big or small. Having those characters readily a ...
Henerkin Most of my characters are under contract with The Invicta Trade Company but they remain very independent, ultimately loy ...
Zangoff Zangoff is in a guild OOCly, but IC he mainly takes on tasks by himself. Depending on the situation, he might pick up a ...


Name one piece of in-universe music from Star Wars?

How many of you said "That song in the cantina?"

What would you say if I told you that, thanks to the Expanded Universe, we are given many more musical genres from which we can choose. For example, did you know that the music played by Fiery Figrin D'an and the Modal Nodes (the Cantina Band from A New Hope) played music from a genre called "Jizz?" (Go on, get the laughter out now.)  Did you know that Iridonians (Zabrak) had their own genre called Zabrak diaspora music that celebrated their colonization of other worlds?

The Galaxies and Coruscant Opera Houses were competing companies in Galactic City on Coruscant. Which one was most frequented depended largely on who the Chancellor was at the time. Music played a part in politics, too. So, though there only seems to be one real song in-universe (as the Family Guy scene says: "Play that same song!"), the Star Wars universe as an musical culture is rich, if not richer, than our own.

Today's Force Reflection asks: does your character listen to any music? Do they have a favorite genre? Let us know below!
Henerkin Tatooine Blues would be Henerkin's favorite but he likes anything that is close to Blues, Country and Rock and Roll.
Zentoyo Zentoyo absolutely loooves Jizz-wail, followed by Scrak. Her favorite song is Doe Azalus Ootmian, which she can often be ...
Maladris Maladris listens to (more like is completely obsessed with) Dinn B'dorn a (completely made up by me) Bith band leader, w ...
Heart to Holo; A Lover's Advice Column: Cig

"Dear Elza,


So.

I've been married for uh… a long time, right? And then I get this speeder shop business going after I retire from the Republic Army. Yeah, yeah, yeah, real patriotic of me to get out while there is a possible war going on. Whatever. I do my job. I'm just 'too old to play' I guess.

Anyhow, this chick comes in and is all over me like the stink of a Bantha. She's hot as hell though, and I feel ten years younger than her. We make with the relations. A lot. It’s purely physical, no icky feelings to make things complicated though. It’s easy because I conduct business off-planet so the wife doesn't think twice.

But I feel that, you know, guilt thing, because I am married. But the wife, she's not really, you know, wife like. I haven't touched her since my daughter was born (we're talking about the type of touch in those holo-vids your parent's don't let you watch, kiddos). We hug. Sometimes. But there ain't no romance, no intimacy in our relationship. For Maker's sake, we have separate beds. It’s like she married me because I knocked her up in secondary school.
Holland ((This is an amazing piece, great work!! I wish more people had left you comments, it's very well written^^))
Reynala Kodaigo Rey: "What an awesome read." Kay: "What are you reading that for? Did you miss the holomemo on the no-att ...
Azhandra Rycar "'Yeah, yeah, yeah, real patriotic of me to get out while there is a possible war going on. Whatever. I do my job. ...
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