Back when SWTOR-RP
first launched, I was more of a front-line Reporter rather than a behind-the-scenes editor which I am now. During my time as one of SWTOR-RP's only Reporters
, I wrote a number of editorials on lore surrounding The Old Republic
and Star Wars
. My first ever long-winded article was Form is of the Essence
: an in-depth look at the different styles of lightsaber combat. After feeling somewhat nostalgic, Form is of the Essence
has been reborn; it has been revamped, re-edited and re-collated into a number of parts for convenience. Read on as I take you through the forms of lightsaber combat that existed during the era of The Old Republic
Swing. Block. Spin. Parry. Counter-attack. Force leap over enemy. Swing. Block. Force push.
If you are of the dark side of the Force, perhaps some force lightning would be more fitting at the end of that combative combination. If you were a practitioner of a lightsaber form other than the acrobatic form of Ataru, then perhaps you would rather a more defensive style such as Soresu.
During the period of the Old Republic, the time in which The Old Republic takes place, six forms of lightsaber combat existed, adopted by both the Jedi and the Sith. Each form specialises in different aspects of movement, ranging from the fundamentals of all forms and basic attacks, to lightsaber versus lightsaber focus, tight and defensive movements, and acrobatics. The Jedi and Sith decide which form to utilise for a number of reasons, ranging from personal preference, stature, emotion, and a form which will perform well against the current enemy of either side.
Lightsaber forms are not simply a matter of choosing and practicing. Other forms of lightsaber combat were introduced over the thousands of years in which the Jedi and Sith existed. Some of these forms were merged, some were adopted by existing forms, and others became independent Additionally, movements, or "Marks of Contact," form the basis of lightsaber combat and are utilised across the board.
The six forms of lightsaber combat which existed during The Old Republic are as follows:
It's official: Game Update 1.5 is now live on the Public Test Server
. There are three major updates being tested in this release, though the highlight is most definitely the ability to add HK-51 to your companions list. Fans—or fellow meatbags—will remember this outspoken assassin droid from the Knights of the Old Republic
series. He is no stranger to the story from the era of The Old Republic
. Question is, how will you incorporate this new addition to your fighting force in roleplay? Is it even possible to speak of him as one of your own? A sensitive subject, no doubt!
In addition to HK-51, a new daily hub is being added to Belsavis which has been dubbed Section X, and a Nightmare Mode for Explosive Conflict is now available to experience. Those of you that have copied over high level characters to the PTS will now be able to enjoy this high level content whilst it is in the testing phase.
Feel free to discuss our earlier question of adding HK-51 to your roleplaying endeavours in the comments section below!
"The best thing about the future is that it comes one day at a time."
- Abraham Lincoln
The realm of Star Wars
has expanded greatly over since the original trilogy. The Old Republic
is a shining example of the many time periods that exist within the Star Wars
mythos. Some are less than twenty years apart (the films for example) while others are separated by a few millenia. Time periods in Star Wars
has become a great way to delineate between the many stories the universe has to offer, and like all things it provides the fans with something to compare and discuss.
A hundred plus years after A New Hope
, Cade Skywalker
is born and is destined to save the universe from a great evil. Though the story sounds familiar, many of the subtle details and descriptions help to shape the Star Wars: Legacy
comic book into a unique time period, with its own quirks and style. Thousands of years prior to that, a powerful dark lord threatened to crush both the Jedi and Republic, and one fledgling Jedi stood as the last hope for victory. Plot twists and details aside, the Knights of the Old Republic
video game was Star Wars
fans' first real glimpse at a galaxy far, far away from the Skywalker family. It gave fans a fresh new galaxy to explore and enjoy, with an interesting cast of races and creatures.
The Star Wars universe has plenty of history for people to explore, but what time is your favorite? Is it because of the events, the characters, or something else entirely? How do you divide of the time periods? "Time" to let us know in the comments below!
There are two ways we learn in life: through our experiences and through our mentors. It is said that we learn something new everyday, and we're either taught this by someone else or we figure it out for ourselves. Throughout the Star Wars
story, key characters have grown to be better beings by taking on the knowledge of someone older and wiser. Jedi and Sith alike take on the teachings of their masters, whilst soldiers of the Republic and the Empire have the knowledge of tact and battle bred into them through discipline and sweat.
was taught the ways of the Force by Obi-Wan
. The Jedi Exile
took on the teachings of the cryptic old woman we know as Kreia
taught Obi-Wan, and Darth Sidious
. The list is endless, and it is not restricted to the Jedi and Sith. Each mentor had their own ways of teaching and discipline, forging different products of the flesh. This brings us to today's Force Reflection: Who is the greatest mentor in all of Star Wars
and why? Post your answers in the comments section.
People are capable of evil. People can be relentless, vindictive, and bent on madness. Whether it's a politician, a business tycoon, or the lowest level of scum, people are capable of evil. Blackmail, aggressive negotiations, torture and backstabbing are some of the horrible acts that take place on a daily basis. The world isn't all sunshine and rainbows. If that's the way you see it, however, it's time to step back into reality. Take a moment to reflect on the past, and no doubt someone has been hellbent on making your life a misery one way or another.
Though gloomy and pessimistic this topic may be, there is a point being conveyed here. Yes, we're surrounded by people who can never achieve our level of greatness in life, so all they do is attempt to drag us down to their forsaken depths. Yet, the question remains as to why. What is their end game? Jealousy comes to mind, though the question applies to all levels of society, whether it be to those in a workplace or social environment.
We've seen many examples of evil in Star Wars
. Han Solo
was tortured by Darth Vader
in Cloud City
. Luke Skywalker
was shocked, almost to death, by the Emperor
in Return of the Jedi
. The Jedi Exile
in Knights of the Old Republic II
was manipulated ever so graciously by Kreia
, only to meet her demise. Each of these practitioners of evil hoped to achieve an end game; but is it worth it? Do the ends justify the means? That is the question for today's Force Reflection. We'd like you to apply this question to your character for The Old Republic
, and tell us whether the means are justifiable in your character's case. Would you do anything to achieve your goals? Let us know in the comments section.
"If you are to truly understand, then you will need the contrast, not adherence to a single ideal."
Welcome to the May edition of SWTOR-RP's Month In Review
! I'll be highlighting some of the work of our hard-working reporters that hit our front page last month, so if you've missed some of the latest happenings from The Old Republic
because you've been too busy being a slave to life's unforgiving obligatory chores, this'll be just what you need to quench that SWTOR
During the month of May, we continued pushing forward with The Old Republic's story progression, getting closer and closer to the stories that comprise of end-game content. We understand that most of you have been level 50 for quite some time and that the story of the game is well behind you. Know that we are making progress, and we are not far from delivering some of the explosive news entries that surround the end of some of the class and world stories.
Continue reading as we revisit some of our in-character articles, new columns to SWTOR-RP, and some of the news features from the continuous development of SWTOR.
It's time for our February Guild Spotlight
. This week we hunted down some Republic
soldiers to talk to. I sat down with Jerhal
of the 7th Infantry Battalion on Lord Adraas
to get his take on his guild and military roleplay as well. Military RP has always been a large niche in Star Wars
games. In fact, several of the Seventh's officers roleplayed Stormtroopers in Star Wars: Galaxies
. Newer Star Wars
stories paint the clones, and now Troopers
as heroes, soldiers who use their courage and teamwork to overcome foes instead of relying on the Force.
This is just one example of how some players are adapting that legacy to our new game. Each new opportunity brings new challenges. TOR has static planets with instanced zones, and no player cities; a vast difference from what Stormtrooper veterans were used to. How can a military RP guild cope with that, and still RP combat patrols? Do they rely on PvP? If the timeline changes as the story progresses, how do they use the lower level planets? I've discussed their patrols on Ord Mantell
, and plans to move on through the planets as time go on in The Darker Side of Life
In this article he talks about his guild, but also gives lessons for new and old military roleplayers alike. Soldiers have always been a part of Star Wars
lore, and though their role in The Old Republic
is very different from the old trilogy, there is still room for the common man or woman to stand up and fight for their beliefs. Join me as we take a look at the 7th Infantry Battalion and their roleplay. And remember, if you want a Guild Spotlight for your own guild, all you have to do is send me a PM to sign up. Do it quickly though as space is limited!
Appearances are everything, right? How do you tell if the person you're looking at is a drunk cantina patron, or a Sith Assassin ready to pounce on you? In this week's The Darker Side of Life,
we'll be taking a look at force sensitives and how to spot them properly in roleplay. It's not always as simple as just looking for the lightsaber. That creepy man in black robes standing in the corner might be a Sith Lord, or just the old janitor. Force sensitives can sense each other, right? After all, Darth Vader could sense Luke in the shuttle heading for Endor. Kreia, though, managed to use a ritual to hide her own force sensitivity from others to keep herself alive. Without a character bio, how in Hoth are we supposed to tell?
The Old Republic
has a new an unique system for us as well. The Sith/Darkside Corruption mechanic actually changes the character's appearance as they accumulate Dark Side points. Skin becomes pale and veiny, eyes become orange, then red. But is that even enough to assume someone might be a Sith, and how does that help with Jedi? Miraluka can see the force, so shouldn't they be able to tell light from dark? How do they do it? Can they just examine someone and look at the little force slider?
The real question is when does any of this cross a line into metagaming? It's that we'll seek to answer as we examine each of these methods in turn to elaborate just how it is appropriate to tell if another player is force sensitive. Join me as we dive into this issue, highlight your responses, and work to come up with a way to navigate the minefield of interacting with new people!
In an article miniseries based on Daniel Wallace's
instruction book for students of the Jedi Order
– The Jedi Path –
we've taken you through some of the lessons taught to Initiates and Padawans, as well as discussing some of the roles available to Jedi talented enough to make it to the rank of Jedi Knight. The Jedi Path: Teachings of the Jedi Order
has acted as a guide for roleplayers who wish to learn more about the lore covering the different ranks within the Jedi Order, exclusively on SWTOR-RP
Note that most of the knowledge extracted from the book has been of the teachings after the Ruusan Reformation – an event which occurred much later in the Star Wars
timeline than the events which take place in The Old Republic
. However, any major differences in the structure of the Order have been pointed out in Parts I through IV so far of the miniseries, with the major difference being the manner in which the Jedi Trials are carried out. The Jedi Code, teachings of Initiates and Padawans, and the different roles of the Jedi Knights discussed in Part IV
can be said to be very much the same in the era of The Old Republic
, as there is no evidence to the contrary.
The path of a Jedi during their years as an Initiate and Padawan learner is difficult and demanding to say the least. In Parts I
, and III
of The Jedi Path: Teachings of the Jedi Order
, we've taken you through some of the activities that an Initiate and Padawan may have to partake in to progress through the ranks. After years of endless training and tutoring by senior peers, a Jedi Padawan must pass the Jedi Trials in order to obtain the rank of Jedi Knight. However, the learning does not end there. In The Jedi Path
, a Jedi lore guide written by Daniel Wallace
, we learn from the perspective of Grand Master Fae Coven that there are more Knights than any other rank in the Jedi Order
, and for good reason. Demands for the services of the Jedi are high, as the Order serves to protect all living beings, especially those aligned with the Galactic Republic
. The galaxy is a large place, and crime fills every corner of known space.