In addition to the reveal of Rakata Prime, new Cartel Market packs will be showcased which include the Gatekeeper's Stronghold Pack, and Constable's Stronghold Pack.
I'm definitely much more excited to see what Rakata Prime will look like in The Old Republic
. To see more images of the new Flashpoint, head over to Dulfy.net
Manaan's historic dealings with the Galactic Republic and Sith Empire resulted in the planet being left in ruins. Ahto City—the planet's city above the seas—was destroyed by Sith forces when their dealings with the Selkath—the natural inhabitants of Manaan—resulted in the Sith's dismissal from the planet and Manaan favouring a union with the Republic.
Hundreds of years ago, during the days of Revan's triumphant battles against the Empire, Manaan allowed the Republic and the Sith to establish themselves on the planet in a neutral agreement to trade Manaan's most valuable resource: kolto. The Selkath banished the Sith after discovering that they were training young Selkath in the ways of the dark side of the Force. Consequently, an uprising occurred, and after the Selkath refused to give in to the Sith's demand for their allegiance, the Sith bombarded the planet. The Republic did not rise to aid their trade partners during their time of need. The Selkath shut themselves off from the rest of the galaxy for a long time, returning to the depths of their seas.
Reports from the Pyrshak system and Republic officials have revealed that Manaan has reestablished contact with the Sith and the Republic with new arrangements for on-world visits. The planet's new surface structure, Mercantile Plaza, has implemented strict rules for landing privileges for the two super-factions. Trade agreements for kolto have been made, and the Selkath have reinserted themselves into the galactic economy.
Stay tuned for further information as it is revealed.
Kep Saren | CBNS Reporter
"We all have our heroes. And when we watch them fall we die inside."
, Knights of the Old Republic II
The elite were not always considered as such. Becoming a renowned warrior requires strength, dexterity, stamina, charisma, a whole lot of blaster fire and saber swinging, and a little bit of sacrificing along the way.
Our characters are regarded as such. They're the elite. They've saved the galaxy in some form, or for those Sithly types, they've contributed to the manic destruction of someone or something.
As our characters have progressed through to elite status, however, they would have idolised some heroes along the way. Who are they for your character? Satele? Jace Malcolm? Malgus? Ven Zallow? A member of the Dark Council? Someone who's less under the spotlight? Let us know who your character's heroes are in the comments section below!
[Image by Sorael (a depiction of the Lady Lessia when she had been Sith)]
House Lessia is a Republic guild formed from the settling ashes of once Eclipse
(those who remained Imp-side have moved over to The Singularity
, though I am told the Eclipse is still about in one way or another). Currently, Sidre
and her entourage are hauled up in a mountain retreat on Lady Lessia's
home world of Alderaan
. The fortress is heavily guarded and away from prying eyes but I do know that they are accepting visitors from time to time.
Something that I like about Sidre, having roleplayed with her a number of times, is her dualistic nature. It had always shown through, if only slightly (but previously never enough to provide any level of suspicion), and it kept me wondering about the once Darth
but now Republic noble. I must say that the interview did not provide disappointment!
When discussing the Jedi code
, one quote very much sticks out for me. It not only fits with my out-of-character considerations, but I feel it suits the character of Sidre rather well (when the puzzle pieces fell into place):
We've managed to recruit another to our cause here at SWTOR-RP
. How did we do it? We offered power! Unlimited power! Uh, excuse me. I think I just had a Sidious
has joined the ranks as our newest reporter. Read on to know the who, what, why and when of Traid!
Traid is currently undertaking studies in Journalism, and he is hoping to further his writing as a reporter here at SWTOR-RP. So please, make him feel welcome. You will soon be privy to his work which will invade your monitors in the coming weeks.
Want to join Traid and our other esteemed writers on the reporting team? Fill out a staff application
, and you can have power! Unlimited power!
We all have enemies. Life would be kind of boring if it wasn't for a little unhealthy competition, right? Your enemies could be those close to you, without you even realising, or they are could be very apparent, making your life a living hell.
Today's Force Reflection
is a character building exercise, something which we like to do often. It is no doubt that our characters would have enemies, whether it be someone from their past, or a current adversary who causes your character much grief. Let us know in the comments section who your character's greatest enemy is, whether it be an individual, an organisation, or an entire faction. We don't like to be haters here at SWTOR-RP
, but lets be real: this is Star Wars
, and as roleplayers, we thrive for conflict.
"There are times when the end justifies the means. But when you build an argument based on a whole series of such times, you may find you've constructed an entire philosophy of evil."
People are capable of evil. People can be relentless, vindictive, and bent on madness. Whether it's a politician, a business tycoon, or the lowest level of scum, people are capable of evil. Blackmail, aggressive negotiations, torture, and backstabbing are some of the horrible acts that take place on a daily basis. The world isn't all sunshine and twin suns.
Though gloomy and pessimistic this topic may be (Yoda, eat your heart out), there is a point being conveyed here: we're surrounded by people who can never achieve our level of greatness in life, so all they do is attempt to drag us down to their forsaken depths. Yet, the question remains as to why? What is their end game?
We've seen many examples of evil in Star Wars
. Han Solo
was tortured by Darth Vader
in Cloud City
. Luke Skywalker
was shocked, almost to death, by the Emperor
in Return of the Jedi
. The Jedi Exile
in Knights of the Old Republic II
was manipulated ever so graciously by Kreia
, only to meet her demise. Each of these practitioners of evil hoped to achieve an end game; but is it worth it? Do the ends justify the means? That is the question for today's Force Reflection. We'd like you to apply this question to your character for The Old Republic
, and tell us whether the means are justifiable in your character's case. Would you do anything to achieve your goals? Let us know in the comments section.
Earlier in the year, we discussed
the difference between combat and conflict in terms of roleplay, specifically the inclusion of both terms when it came to combat roleplay, but the exclusion of combat in certain forms of conflict roleplay.
While the Star Wars
universe has a specific focus on the Galactic Civil War
, be it the Star Wars Galaxies
Era with the stories of Darth Vader
and Luke Skywalker
, or the Star Wars Knights of the Old Republic
Era with stories of the Sith Empire and the Republic, combat and war are a continuous theme regardless of the series you call home.
It's because of this, and people's desire to be like their heroes or villains as the case may be, that leads many to create characters that are designed to be part of that world. Smugglers, Jedi, Sith, troopers, agents, bounty hunters, assassins; all of these and more are what encompass the vast majority of player characters when it comes in terms of roleplay.
But not everyone finds combat roleplay to be engaging, and many find continuous combat roleplay to be boring and tedious. Some people enjoy a more middle ground level of roleplay, maybe not completely keeping their characters out of the fray, but allowing them more of an actual life outside of the constant struggle. One of my friends had a penchant with her characters to almost always get in trouble of some form, but equally so, she had a love of what we affectionately termed "domestic roleplay," such as big family dinners for the entire clan (she was a Mandalorian after all).
So in my writing I found myself curiously asking this question: are there any non-combat characters out there? Do any of you have characters that would rather run from a fight than dive into one? Any journalists? Actors? Dancers? Models?
If not, do your combat characters have any other
jobs or hobbies outside of shooting face and getting into trouble?
The Dark Side. Avid watchers of the movies alone, until the prequels, didn't necessarily grasp the reasons behind why Darth Vader
became a Sith, or why Lord Palpatine
was the evil antagonist of the series, the leader of all things wicked and corrupt. The Dark Side was that thing to be feared, that made no sense, had no reasons for its existence, and wanted to taint, corrupt, and destroy everything that got in its way.
Games like SWTOR
, The Force Unleashed
, and Expanded Universe comics and novels gave a new perception of the dark side and what it meant for a Jedi to feel its corruption or to fall. It gave it a real presence, not just something truly evil, but often the guise of something or someone completely misguided. Star Wars
movies painted a complete black and white picture of good and bad, light and dark, and there were clear cut lines that if you were on one side, you worked for good, and if you were on the other, you were obviously evil.
Reality often paints a different picture. What about those little people, those that have no choice, or those that joined a side with the clear cut notion that they felt they were doing what's right? Is it fair to say every member of the Republic
is a good, honest, kindhearted citizen that would never hurt their fellow man, whereas every member of the Empire
is corrupt, cold hearted, blood thirsty and cruel? Doesn't reality often teach us that there are no black and whites, but instead a lot of grey?
So the question this week is: why did your characters fall to the dark side? What's their baggage that made them choose that over the way of light? And if you don't have dark side characters, the counter question: why did your character choose the way of "good"
and are they really that
If you are reading this, chances are that you like to roleplay in Star Wars: The Old Republic
, but for many people their reasons for liking to RP in SWTOR
are different. Some came to be with their friends. Others moved here after Star Wars: Galaxies
was shut down. Others, like myself, were fans of the original Knights of the Old Republic
. Others may have been fans of other BioWare
franchises, and wanted to give this one a shot. Still others may have come just because the words "star" and "wars" were in the title, but that name carries a lot of weight with some roleplayers, and there is a reason for it.
I know a lot of people who have expressed frustration with SWTOR's
infrastructure (or lack thereof in some cases) and who feel limited by the game's theme-park design. But the game still has something that gives it one major edge in terms of roleplayability, and that is because it is Star Wars
. Not only that, but it is Star Wars
in the Old Republic timeline. Not to say that other franchises don't have tons of rich lore and detailed worlds as well. But the combined works of hundreds if not thousands of writers working on movies, books, video games, and other mediums have resulted in a universe that is both bigger and more intricate than anything else seen in fiction. This gives roleplayers a universe with near-infinite possibilities, even if they have to be creative to work around the confinements of the game.
So for this Force Reflection: How has the Star Wars universe affected your roleplaying experience when compared to high fantasy or other sci-fi universes? And what is the most outside-the-box character you've ever roleplayed in SWTOR?