"There are times when the end justifies the means. But when you build an argument based on a whole series of such times, you may find you've constructed an entire philosophy of evil."
People are capable of evil. People can be relentless, vindictive, and bent on madness. Whether it's a politician, a business tycoon, or the lowest level of scum, people are capable of evil. Blackmail, aggressive negotiations, torture, and backstabbing are some of the horrible acts that take place on a daily basis. The world isn't all sunshine and twin suns.
Though gloomy and pessimistic this topic may be (Yoda, eat your heart out), there is a point being conveyed here: we're surrounded by people who can never achieve our level of greatness in life, so all they do is attempt to drag us down to their forsaken depths. Yet, the question remains as to why? What is their end game?
We've seen many examples of evil in Star Wars
. Han Solo
was tortured by Darth Vader
in Cloud City
. Luke Skywalker
was shocked, almost to death, by the Emperor
in Return of the Jedi
. The Jedi Exile
in Knights of the Old Republic II
was manipulated ever so graciously by Kreia
, only to meet her demise. Each of these practitioners of evil hoped to achieve an end game; but is it worth it? Do the ends justify the means? That is the question for today's Force Reflection. We'd like you to apply this question to your character for The Old Republic
, and tell us whether the means are justifiable in your character's case. Would you do anything to achieve your goals? Let us know in the comments section.
Earlier in the year, we discussed
the difference between combat and conflict in terms of roleplay, specifically the inclusion of both terms when it came to combat roleplay, but the exclusion of combat in certain forms of conflict roleplay.
While the Star Wars
universe has a specific focus on the Galactic Civil War
, be it the Star Wars Galaxies
Era with the stories of Darth Vader
and Luke Skywalker
, or the Star Wars Knights of the Old Republic
Era with stories of the Sith Empire and the Republic, combat and war are a continuous theme regardless of the series you call home.
It's because of this, and people's desire to be like their heroes or villains as the case may be, that leads many to create characters that are designed to be part of that world. Smugglers, Jedi, Sith, troopers, agents, bounty hunters, assassins; all of these and more are what encompass the vast majority of player characters when it comes in terms of roleplay.
But not everyone finds combat roleplay to be engaging, and many find continuous combat roleplay to be boring and tedious. Some people enjoy a more middle ground level of roleplay, maybe not completely keeping their characters out of the fray, but allowing them more of an actual life outside of the constant struggle. One of my friends had a penchant with her characters to almost always get in trouble of some form, but equally so, she had a love of what we affectionately termed "domestic roleplay," such as big family dinners for the entire clan (she was a Mandalorian after all).
So in my writing I found myself curiously asking this question: are there any non-combat characters out there? Do any of you have characters that would rather run from a fight than dive into one? Any journalists? Actors? Dancers? Models?
If not, do your combat characters have any other
jobs or hobbies outside of shooting face and getting into trouble?
The Dark Side. Avid watchers of the movies alone, until the prequels, didn't necessarily grasp the reasons behind why Darth Vader
became a Sith, or why Lord Palpatine
was the evil antagonist of the series, the leader of all things wicked and corrupt. The Dark Side was that thing to be feared, that made no sense, had no reasons for its existence, and wanted to taint, corrupt, and destroy everything that got in its way.
Games like SWTOR
, The Force Unleashed
, and Expanded Universe comics and novels gave a new perception of the dark side and what it meant for a Jedi to feel its corruption or to fall. It gave it a real presence, not just something truly evil, but often the guise of something or someone completely misguided. Star Wars
movies painted a complete black and white picture of good and bad, light and dark, and there were clear cut lines that if you were on one side, you worked for good, and if you were on the other, you were obviously evil.
Reality often paints a different picture. What about those little people, those that have no choice, or those that joined a side with the clear cut notion that they felt they were doing what's right? Is it fair to say every member of the Republic
is a good, honest, kindhearted citizen that would never hurt their fellow man, whereas every member of the Empire
is corrupt, cold hearted, blood thirsty and cruel? Doesn't reality often teach us that there are no black and whites, but instead a lot of grey?
So the question this week is: why did your characters fall to the dark side? What's their baggage that made them choose that over the way of light? And if you don't have dark side characters, the counter question: why did your character choose the way of "good"
and are they really that
If you are reading this, chances are that you like to roleplay in Star Wars: The Old Republic
, but for many people their reasons for liking to RP in SWTOR
are different. Some came to be with their friends. Others moved here after Star Wars: Galaxies
was shut down. Others, like myself, were fans of the original Knights of the Old Republic
. Others may have been fans of other BioWare
franchises, and wanted to give this one a shot. Still others may have come just because the words "star" and "wars" were in the title, but that name carries a lot of weight with some roleplayers, and there is a reason for it.
I know a lot of people who have expressed frustration with SWTOR's
infrastructure (or lack thereof in some cases) and who feel limited by the game's theme-park design. But the game still has something that gives it one major edge in terms of roleplayability, and that is because it is Star Wars
. Not only that, but it is Star Wars
in the Old Republic timeline. Not to say that other franchises don't have tons of rich lore and detailed worlds as well. But the combined works of hundreds if not thousands of writers working on movies, books, video games, and other mediums have resulted in a universe that is both bigger and more intricate than anything else seen in fiction. This gives roleplayers a universe with near-infinite possibilities, even if they have to be creative to work around the confinements of the game.
So for this Force Reflection: How has the Star Wars universe affected your roleplaying experience when compared to high fantasy or other sci-fi universes? And what is the most outside-the-box character you've ever roleplayed in SWTOR?
For this week's entry we will be covering the low tongue of the Cathar, known as Catharese. Wookieepedia
defines Catharese as, "...the native language of the Cathar. Communication in Catharese included remarking some spoken words with a growl. Cathars were usually also fluent in Basic."
The Catharese Low-Tongue was engineered by myself, JadeEclypse and Jeos Dinas. It heavily lends itself to Russian and Slovenian languages both in tone and in construction. While I may have worked out the foundation work for the vocabulary, it was Jeos who really got the low language up and running into a formulaic language that is workable and understandable for people. He also provided a lot of the vocabulary after looking over the suggestions I had made. Overall, it has been an exhaustive but very enjoyable project within itself.
We decided to keep with the heavy Russian accent with the species due to the character JediJuhani
and the various Cathar that are featured within SWTOR
. I do get questions on how to have a Cathar speak basic with an accent. My answer to that lies within the Catharese article on Wookieepedia: "with rolled r's and w's that sound like v's."
I further remove h's
from my Cathar's accent after listening to Amy Walker's Russian Accent Tip, which can be found here: http://www.youtube.com/watch?v=ujxM4ZPsvSI
"Those who do not learn from history are doomed to repeat it, or so they say."
Ten years ago, most of you would have participated in making history for Star Wars
-related role-playing games. With thanks to BioWare
, a game developing company which focuses on story-and-character rich role-playing games, we were privileged in experiencing one of the most momentous Star Wars
games created to date: Knights of the Old Republic
told the story of Revan
—two Jedi in the struggle between good and evil—through cinematic gaming. For the first time in Star Wars
gaming history, we were able to immerse ourselves into a story of a man becoming a born-again Jedi through the game's hero, Revan, where we took command of our own ship and visited a number of different worlds, all of which were full of life and character.
James Ohlen, Studio Creative Director at BioWare, explains accurately why KOTOR was such a success:
"There are many reasons why Knights of the Old Republic resonated so much with fans. But a simple one was the fact that the Star Wars IP is a natural fit for RPGs. Since the first movie was released in 1977, fans have wanted to live in that universe."
It is no surprise that KOTOR
formed the basis and foreground of today's Star Wars
role-playing game, Star Wars: The Old Republic
. See what James Ohlen had to say about the connection between KOTOR and SWTOR
in his blog entry
This week we will be discussing the uplands and savannas of the wild homeworld of your favorite resident-SWTOR
sentient felines in Cultural Reference: Cathar
. We will also be looking at their colorful history, a couple of notable Cathar, and the devastating Mandalorian Wars. Much like their feline "cousins," of lions, cheetahs, and other African wild-cats, the Cathar homeworld is as ferocious as their history. So come on in, put your feet up, and join us with this week's entry.
Outer Rim, Quelli Sector, Cathar System
Temperate savannas, rough uplands
Orbital: 259 local days
28 days per month
3 Months per season
Imports: Luxury goods, technology
Exports: Fabrics; Silks; Grains
Natives lived in ‘City Trees’
A clan claims several city trees into their own clan.
Lets be honest with one another though: no one really likes cats, do they? Dogs are the favourable choice. So where are the furry Bothans
at? Or if you're like me and have an undying craving for the colour green and wavy tendrils, where are the Nautolans
Bothans may not be overtly present in The Old Republic
, but there are countless other favoured species which have been established in the game but unavailable for player-character selection. Fine examples are the Nautolans (yep, I'm so totally biased towards them), Togruta
, and even Wookiees
. Because who wouldn't want to play a giant walking carpet
In today's Force Reflection, let us know in the comments section which species you so lustfully desire to be added to the game as a playable species.
Remember Game Update 1.5? SWTOR
went free-to-play, Section X was added, the Cartel Market was launched, BioWare
made bank, and everyone was rushing to unlock the new HK-51
But someone must have built another factory because it seems all the cool kids on the block now have their very own HK-51 to play with.
Statement: For this Force Reflection, I will request the following information. Query: Does your meatbag character possess their own HK unit? Query: If so, did they participate in the rush to acquire these units from Section X or did they use other means? Query: Which of HK-51's innumerable functions does your meatbag utilize most frequently? Query: If they have not taken possession of an HK unit, what is their reasoning for choosing less efficiency in liquidating organic troublemakers?
We all have enemies. Life would be kind of boring if it wasn't for a little unhealthy competition, right? Our enemies take the form of people who are awfully jealous of us but could never admit it. Because they're incapable of ever achieving your level of success or happiness, they try to lower you to their bottomless pit of self-loathing and disgust. Call is basic psychology. On the other hand, perhaps your enemy is someone who beats you at every turn, being one step ahead of you every time. Your enemies could be those close to you, without you even realising. In most cases, however, your enemies are pretty apparent, as they make your life a living hell.
Today's Force Reflection
is another character building exercise, something which we like to do often. It is no doubt that our characters would have enemies, whether it be someone from their past, or a current adversary who causes your character much grief. Let us know in the comments section who your character's greatest enemy is, whether it be an individual, an organisation, or an entire faction. We don't like to be haters here at SWTOR-RP
, but lets be real: this is Star Wars
, and as roleplayers, we thrive for conflict.