"Those who do not learn from history are doomed to repeat it, or so they say."
Ten years ago, most of you would have participated in making history for Star Wars
-related role-playing games. With thanks to BioWare
, a game developing company which focuses on story-and-character rich role-playing games, we were privileged in experiencing one of the most momentous Star Wars
games created to date: Knights of the Old Republic
told the story of Revan
—two Jedi in the struggle between good and evil—through cinematic gaming. For the first time in Star Wars
gaming history, we were able to immerse ourselves into a story of a man becoming a born-again Jedi through the game's hero, Revan, where we took command of our own ship and visited a number of different worlds, all of which were full of life and character.
James Ohlen, Studio Creative Director at BioWare, explains accurately why KOTOR was such a success:
"There are many reasons why Knights of the Old Republic resonated so much with fans. But a simple one was the fact that the Star Wars IP is a natural fit for RPGs. Since the first movie was released in 1977, fans have wanted to live in that universe."
It is no surprise that KOTOR
formed the basis and foreground of today's Star Wars
role-playing game, Star Wars: The Old Republic
. See what James Ohlen had to say about the connection between KOTOR and SWTOR
in his blog entry
This week we will be discussing the uplands and savannas of the wild homeworld of your favorite resident-SWTOR
sentient felines in Cultural Reference: Cathar
. We will also be looking at their colorful history, a couple of notable Cathar, and the devastating Mandalorian Wars. Much like their feline "cousins," of lions, cheetahs, and other African wild-cats, the Cathar homeworld is as ferocious as their history. So come on in, put your feet up, and join us with this week's entry.
Outer Rim, Quelli Sector, Cathar System
Temperate savannas, rough uplands
Orbital: 259 local days
28 days per month
3 Months per season
Imports: Luxury goods, technology
Exports: Fabrics; Silks; Grains
Natives lived in ‘City Trees’
A clan claims several city trees into their own clan.
Lets be honest with one another though: no one really likes cats, do they? Dogs are the favourable choice. So where are the furry Bothans
at? Or if you're like me and have an undying craving for the colour green and wavy tendrils, where are the Nautolans
Bothans may not be overtly present in The Old Republic
, but there are countless other favoured species which have been established in the game but unavailable for player-character selection. Fine examples are the Nautolans (yep, I'm so totally biased towards them), Togruta
, and even Wookiees
. Because who wouldn't want to play a giant walking carpet
In today's Force Reflection, let us know in the comments section which species you so lustfully desire to be added to the game as a playable species.
Remember Game Update 1.5? SWTOR
went free-to-play, Section X was added, the Cartel Market was launched, BioWare
made bank, and everyone was rushing to unlock the new HK-51
But someone must have built another factory because it seems all the cool kids on the block now have their very own HK-51 to play with.
Statement: For this Force Reflection, I will request the following information. Query: Does your meatbag character possess their own HK unit? Query: If so, did they participate in the rush to acquire these units from Section X or did they use other means? Query: Which of HK-51's innumerable functions does your meatbag utilize most frequently? Query: If they have not taken possession of an HK unit, what is their reasoning for choosing less efficiency in liquidating organic troublemakers?
We all have enemies. Life would be kind of boring if it wasn't for a little unhealthy competition, right? Our enemies take the form of people who are awfully jealous of us but could never admit it. Because they're incapable of ever achieving your level of success or happiness, they try to lower you to their bottomless pit of self-loathing and disgust. Call is basic psychology. On the other hand, perhaps your enemy is someone who beats you at every turn, being one step ahead of you every time. Your enemies could be those close to you, without you even realising. In most cases, however, your enemies are pretty apparent, as they make your life a living hell.
Today's Force Reflection
is another character building exercise, something which we like to do often. It is no doubt that our characters would have enemies, whether it be someone from their past, or a current adversary who causes your character much grief. Let us know in the comments section who your character's greatest enemy is, whether it be an individual, an organisation, or an entire faction. We don't like to be haters here at SWTOR-RP
, but lets be real: this is Star Wars
, and as roleplayers, we thrive for conflict.
He is on every Star Wars: The Old Republic
fanboi's (or fangurl's) most wanted list. He can not only silence a crowd with the wave of a Force-guided hand, but he can also goad the uproar of thousands. He is The Voice
(V sign!) of BioWare
. He is Lead Designer Daniel Erickson!
recently bombarded Daniel with some of roleplay's hottest topics. We discussed chat bubbles—for the... I've lost count—and why we're still left out in Hoth's blizzard-like cold; hood toggles and why implementing them is almost as difficult as rocket science; new player species; capital ships; plus more!
Continue reading below as Daniel Erickson and SWTOR-RP talk roleplay.
Flip. Spin. Twirl. Sprint. Form IV: Ataru, "Way of the Hawk-Bat," or "The Aggression Form," relies heavily upon acrobatics and aggression. The name speaks for itself. Unlike Soresu, where the sole focus is on defence, this is its opposite. Ataru is one of the more aggressive forms where practitioners are always on the offensive, utilising Force-assisted spins, flips, and powerful strikes. It is most effective against single opponents. Attacks can soar in from any direction if the user of the form allows their body to open up to the Force, creating extra potency behind every move.
Unlike Soresu, where users of the defensive form can fight on for prolonged periods of time, practitioners of Ataru can tire quickly. Furthermore, unlike its defensive counterpart, Ataru does not perform well against blaster fire, especially when it pours in from multiple opponents. It is for this reason that users of the form must remain close to their opponents at all times, taking advantage of Force-induced speed, strength and acrobatics.
The opening stance for Ataru requires the user to hold the lightsaber with both hands to the side of the body [pictured above].
Practitioners of Ataru include Master Yoda
who achieved a mastery of the form to the highest level. You can view his use of this form in this video
[scroll through to 3:55]. You will notice the constant and speedy acrobatic movements of Yoda throughout the entire battle. He chose this form to compensate for his lack of height and reach.
Another user of the form is Qui-Gon Jinn
who fell to the blade of Darth Maul
during the battle inside the Theed Palace core. The lack of room for movement, as well as Qui-Gon's age and demanding nature of Ataru on his body caused his downfall. Other users of the form include Vandar Tokare
from the Knights of the Old Republic
series, Zez-Kai Ell
, Vrook Lamar
, Cay Qel-Droma
, Cin Drallig
, Quinlan Vos
, Aayla Secura
, and Ki-Adi-Mundi
Back when SWTOR-RP
first launched, I was more of a front-line Reporter rather than a behind-the-scenes editor which I am now. During my time as one of SWTOR-RP's only Reporters
, I wrote a number of editorials on lore surrounding The Old Republic
and Star Wars
. My first ever long-winded article was Form is of the Essence
: an in-depth look at the different styles of lightsaber combat. After feeling somewhat nostalgic, Form is of the Essence
has been reborn; it has been revamped, re-edited and re-collated into a number of parts for convenience. Read on as I take you through the forms of lightsaber combat that existed during the era of The Old Republic
Swing. Block. Spin. Parry. Counter-attack. Force leap over enemy. Swing. Block. Force push.
If you are of the dark side of the Force, perhaps some force lightning would be more fitting at the end of that combative combination. If you were a practitioner of a lightsaber form other than the acrobatic form of Ataru, then perhaps you would rather a more defensive style such as Soresu.
During the period of the Old Republic, the time in which The Old Republic takes place, six forms of lightsaber combat existed, adopted by both the Jedi and the Sith. Each form specialises in different aspects of movement, ranging from the fundamentals of all forms and basic attacks, to lightsaber versus lightsaber focus, tight and defensive movements, and acrobatics. The Jedi and Sith decide which form to utilise for a number of reasons, ranging from personal preference, stature, emotion, and a form which will perform well against the current enemy of either side.
Lightsaber forms are not simply a matter of choosing and practicing. Other forms of lightsaber combat were introduced over the thousands of years in which the Jedi and Sith existed. Some of these forms were merged, some were adopted by existing forms, and others became independent Additionally, movements, or "Marks of Contact," form the basis of lightsaber combat and are utilised across the board.
The six forms of lightsaber combat which existed during The Old Republic are as follows:
It's official: Game Update 1.5 is now live on the Public Test Server
. There are three major updates being tested in this release, though the highlight is most definitely the ability to add HK-51 to your companions list. Fans—or fellow meatbags—will remember this outspoken assassin droid from the Knights of the Old Republic
series. He is no stranger to the story from the era of The Old Republic
. Question is, how will you incorporate this new addition to your fighting force in roleplay? Is it even possible to speak of him as one of your own? A sensitive subject, no doubt!
In addition to HK-51, a new daily hub is being added to Belsavis which has been dubbed Section X, and a Nightmare Mode for Explosive Conflict is now available to experience. Those of you that have copied over high level characters to the PTS will now be able to enjoy this high level content whilst it is in the testing phase.
Feel free to discuss our earlier question of adding HK-51 to your roleplaying endeavours in the comments section below!
"The best thing about the future is that it comes one day at a time."
- Abraham Lincoln
The realm of Star Wars
has expanded greatly over since the original trilogy. The Old Republic
is a shining example of the many time periods that exist within the Star Wars
mythos. Some are less than twenty years apart (the films for example) while others are separated by a few millenia. Time periods in Star Wars
has become a great way to delineate between the many stories the universe has to offer, and like all things it provides the fans with something to compare and discuss.
A hundred plus years after A New Hope
, Cade Skywalker
is born and is destined to save the universe from a great evil. Though the story sounds familiar, many of the subtle details and descriptions help to shape the Star Wars: Legacy
comic book into a unique time period, with its own quirks and style. Thousands of years prior to that, a powerful dark lord threatened to crush both the Jedi and Republic, and one fledgling Jedi stood as the last hope for victory. Plot twists and details aside, the Knights of the Old Republic
video game was Star Wars
fans' first real glimpse at a galaxy far, far away from the Skywalker family. It gave fans a fresh new galaxy to explore and enjoy, with an interesting cast of races and creatures.
The Star Wars universe has plenty of history for people to explore, but what time is your favorite? Is it because of the events, the characters, or something else entirely? How do you divide of the time periods? "Time" to let us know in the comments below!