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[Image by Sorael (a depiction of the Lady Lessia when she had been Sith)]

In the last Progenitor Highlight, I had a look at the dashingly handsome Darth Tekthon. This week we are venturing back into the realm of the Republic and into the confides of a newly started guild called House Lessia. 

House Lessia is a Republic guild formed from the settling ashes of once Eclipse (those who remained Imp-side have moved over to The Singularity, though I am told the Eclipse is still about in one way or another). Currently, Sidre and her entourage are hauled up in a mountain retreat on Lady Lessia's home world of Alderaan. The fortress is heavily guarded and away from prying eyes but I do know that they are accepting visitors from time to time.

Something that I like about Sidre, having roleplayed with her a number of times, is her dualistic nature. It had always shown through, if only slightly (but previously never enough to provide any level of suspicion), and it kept me wondering about the once Darth but now Republic noble. I must say that the interview did not provide disappointment!

When discussing the Jedi code, one quote very much sticks out for me. It not only fits with my out-of-character considerations, but I feel it suits the character of Sidre rather well (when the puzzle pieces fell into place): 
Cruallassar Chi'vas and she would get along. Quite well, I think. -goes back to writing his application article-
Cadel Seeing the progression over the course of 2+ years leading up to House Lessia's shift to the Republic while playing her ...

We've managed to recruit another to our cause here at SWTOR-RP. How did we do it? We offered power! Unlimited power! Uh, excuse me. I think I just had a Sidious moment. 

Traid has joined the ranks as our newest reporter. Read on to know the who, what, why and when of Traid!

Traid's gaming experience goes as far back as the original Warcraft games. Though Traid has never finished the Knights of the Old Republic games, he picked up The Old Republic when it first launched. 

Like most of us, Traid idolises George Lucas. However, unlike most Star Wars fans, he grew up with the prequels. Traid was the same age as Anakin when The Phantom Menace was released, and he idolised Anakin's character through to the ending scenes in Revenge of the Sith where the inevitable occurred. 

Traid is currently undertaking studies in Journalism, and he is hoping to further his writing as a reporter here at SWTOR-RP. So please, make him feel welcome. You will soon be privy to his work which will invade your monitors in the coming weeks. 

Want to join Traid and our other esteemed writers on the reporting team? Fill out a staff application, and you can have power! Unlimited power!
Traid I just want to thank everyone for welcoming me to the team. I hope to produce a lot of articles and entertainment for al ...
Thralle Welcome welcome!
Becky Oh hey there ^^ Welcome!

We all have enemies. Life would be kind of boring if it wasn't for a little unhealthy competition, right? Your enemies could be those close to you, without you even realising, or they are could be very apparent, making your life a living hell. 

Many characters in Star Wars have arch enemies. In Revenge of the SithObi-Wan's best friend turned against him, and the two went from being soul mates to each other's nemesis in a heart beat. Rolling back the clock a few thousand years, Revan defeated his former partner-in-crime-turned-adversary in Knights of the Old Republic. As we move on a few hundred years to the era of The Old RepublicSatele Shan and Darth Malgus could be said to share a mutual distaste for one another. 

Today's Force Reflection is a character building exercise, something which we like to do often. It is no doubt that our characters would have enemies, whether it be someone from their past, or a current adversary who causes your character much grief. Let us know in the comments section who your character's greatest enemy is, whether it be an individual, an organisation, or an entire faction. We don't like to be haters here at SWTOR-RP, but lets be real: this is Star Wars, and as roleplayers, we thrive for conflict. 
Dark Tarazax Thrax has built up quite the rouges galary over the years, But his greatest enemy ( no longer findable) was his ex-appre ...
Taeghen Taeghen's greatest enemies no longer exist. He has enemies, but there's no-one I'd currently define as a "nemesis&q ...
D'aax Mai has a frenemie in Kashira. She's made unfriends with Tervho and she knows that while cordial with Sriia Rolo, the wo ...

"There are times when the end justifies the means. But when you build an argument based on a whole series of such times, you may find you've constructed an entire philosophy of evil."
- Luke Skywalker, Betrayal 

People are capable of evil. People can be relentless, vindictive, and bent on madness. Whether it's a politician, a business tycoon, or the lowest level of scum, people are capable of evil. Blackmail, aggressive negotiations, torture, and backstabbing are some of the horrible acts that take place on a daily basis. The world isn't all sunshine and twin suns.

Though gloomy and pessimistic this topic may be (Yoda, eat your heart out), there is a point being conveyed here: we're surrounded by people who can never achieve our level of greatness in life, so all they do is attempt to drag us down to their forsaken depths. Yet, the question remains as to why? What is their end game? 

We've seen many examples of evil in Star WarsHan Solo was tortured by Darth Vader in Cloud CityLuke Skywalker was shocked, almost to death, by the Emperor in Return of the Jedi. The Jedi Exile in Knights of the Old Republic II was manipulated ever so graciously by Kreia, only to meet her demise. Each of these practitioners of evil hoped to achieve an end game; but is it worth it? Do the ends justify the means? That is the question for today's Force Reflection. We'd like you to apply this question to your character for The Old Republic, and tell us whether the means are justifiable in your character's case. Would you do anything to achieve your goals? Let us know in the comments section. 
Taeghen Ironically, I should note, that a Jedi should be as equally comfortable in this mindset as a Sith. Jedi are supposed to ...
Arantir / Nexios Fairly often for my Jedi, yes. For my Sith - it goes without saying ...
Rolan "Dragon" Storm No, no and one more time - no. Every time ends were justified my means it became a major headache in the long run for ev ...

Earlier in the year, we discussed the difference between combat and conflict in terms of roleplay, specifically the inclusion of both terms when it came to combat roleplay, but the exclusion of combat in certain forms of conflict roleplay.

While the Star Warsuniverse has a specific focus on the Galactic Civil War, be it the Star Wars Galaxies Era with the stories of Darth Vader and Luke Skywalker, or the Star Wars Knights of the Old Republic Era with stories of the Sith Empire and the Republic, combat and war are a continuous theme regardless of the series you call home.

It's because of this, and people's desire to be like their heroes or villains as the case may be, that leads many to create characters that are designed to be part of that world. Smugglers, Jedi, Sith, troopers, agents, bounty hunters, assassins; all of these and more are what encompass the vast majority of player characters when it comes in terms of roleplay.

But not everyone finds combat roleplay to be engaging, and many find continuous combat roleplay to be boring and tedious. Some people enjoy a more middle ground level of roleplay, maybe not completely keeping their characters out of the fray, but allowing them more of an actual life outside of the constant struggle. One of my friends had a penchant with her characters to almost always get in trouble of some form, but equally so, she had a love of what we affectionately termed "domestic roleplay," such as big family dinners for the entire clan (she was a Mandalorian after all).

So in my writing I found myself curiously asking this question: are there any non-combat characters out there? Do any of you have characters that would rather run from a fight than dive into one? Any journalists? Actors? Dancers? Models?

If not, do your combat characters have any other jobs or hobbies outside of shooting face and getting into trouble?
User x How about a mature aged Sorc, who at best, was hyperventilating at a start of a fight. So Mort took the cowards way ou ...
WiNG Karla despises and avoids combat as much as possible. While she can fire a gun, she has a terrible aim and prefers to ju ...
Baskerville My (retired) jedi Li Kao is now a peddler. He's an old codger, and while he can still fight in a pinch, he's not one to ...

The Dark Side. Avid watchers of the movies alone, until the prequels, didn't necessarily grasp the reasons behind why Darth Vader became a Sith, or why Lord Palpatine was the evil antagonist of the series, the leader of all things wicked and corrupt. The Dark Side was that thing to be feared, that made no sense, had no reasons for its existence, and wanted to taint, corrupt, and destroy everything that got in its way.

Games like SWTOR, KOTOR, The Force Unleashed, and Expanded Universe comics and novels gave a new perception of the dark side and what it meant for a Jedi to feel its corruption or to fall. It gave it a real presence, not just something truly evil, but often the guise of something or someone completely misguided. Star Wars movies painted a complete black and white picture of good and bad, light and dark, and there were clear cut lines that if you were on one side, you worked for good, and if you were on the other, you were obviously evil. 

Reality often paints a different picture. What about those little people, those that have no choice, or those that joined a side with the clear cut notion that they felt they were doing what's right? Is it fair to say every member of the Republic is a good, honest, kindhearted citizen that would never hurt their fellow man, whereas every member of the Empire is corrupt, cold hearted, blood thirsty and cruel? Doesn't reality often teach us that there are no black and whites, but instead a lot of grey?

So the question this week is: why did your characters fall to the dark side? What's their baggage that made them choose that over the way of light? And if you don't have dark side characters, the counter question: why did your character choose the way of "good" and are they really that good?
Hudgaar Depends on the character but for the sake of argument I will expound upon Hudgaar. I would call him Human. Hudgaar does ...
Kashira Kashira, not being a Force Sensitive, didn't really ever fall to the Dark Side. As pessimistic as it may sound, I believ ...
BrianDavion My characters where born into their respective orders, and even the non-force sensitives have been shaped by the prevail ...

If you are reading this, chances are that you like to roleplay in Star Wars: The Old Republic, but for many people their reasons for liking to RP in SWTOR are different. Some came to be with their friends. Others moved here after Star Wars: Galaxies was shut down. Others, like myself, were fans of the original Knights of the Old Republic. Others may have been fans of other BioWare franchises, and wanted to give this one a shot. Still others may have come just because the words "star" and "wars" were in the title, but that name carries a lot of weight with some roleplayers, and there is a reason for it. 

I know a lot of people who have expressed frustration with SWTOR's infrastructure (or lack thereof in some cases) and who feel limited by the game's theme-park design. But the game still has something that gives it one major edge in terms of roleplayability, and that is because it is Star Wars. Not only that, but it is Star Wars in the Old Republic timeline. Not to say that other franchises don't have tons of rich lore and detailed worlds as well. But the combined works of hundreds if not thousands of writers working on movies, books, video games, and other mediums have resulted in a universe that is both bigger and more intricate than anything else seen in fiction. This gives roleplayers a universe with near-infinite possibilities, even if they have to be creative to work around the confinements of the game.

So for this Force Reflection: How has the Star Wars universe affected your roleplaying experience when compared to high fantasy or other sci-fi universes? And what is the most outside-the-box character you've ever roleplayed in SWTOR?
User x Pell -Here's a poem Hold on tight to your dreams I don't what the fuck to say But Stars Wars is good shit I have lost ...
BrianDavion If you're playing in a star wars setting you should play in the setting. there's no shortage of great RP ideas IN the bo ...
Rolan "Dragon" Storm * Guild I am fascinated with current guild progression. * Star Wars Jedi and wielding The Force. * Knights of the Old ...

For this week's entry we will be covering the low tongue of the Cathar, known as Catharese. Wookieepedia defines Catharese as, "...the native language of the Cathar. Communication in Catharese included remarking some spoken words with a growl. Cathars were usually also fluent in Basic."

The Catharese Low-Tongue was engineered by myself, JadeEclypse and Jeos Dinas. It heavily lends itself to Russian and Slovenian languages both in tone and in construction. While I may have worked out the foundation work for the vocabulary, it was Jeos who really got the low language up and running into a formulaic language that is workable and understandable for people. He also provided a lot of the vocabulary after looking over the suggestions I had made. Overall, it has been an exhaustive but very enjoyable project within itself.

We decided to keep with the heavy Russian accent with the species due to the character JediJuhanifrom KOTOR and the various Cathar that are featured within SWTOR. I do get questions on how to have a Cathar speak basic with an accent. My answer to that lies within the Catharese article on Wookieepedia: "with rolled r's and w's that sound like v's." I further remove h's from my Cathar's accent after listening to Amy Walker's Russian Accent Tip, which can be found here:
Rolan "Dragon" Storm Great project. One thing: to a Russian your accent still very soft. Well, maybe you want it this way.

"Those who do not learn from history are doomed to repeat it, or so they say." 

Ten years ago, most of you would have participated in making history for Star Wars-related role-playing games. With thanks to BioWare, a game developing company which focuses on story-and-character rich role-playing games, we were privileged in experiencing one of the most momentous Star Wars games created to date: Knights of the Old Republic

KOTOR told the story of Revan and Bastila—two Jedi in the struggle between good and evil—through cinematic gaming. For the first time in Star Wars gaming history, we were able to immerse ourselves into a story of a man becoming a born-again Jedi through the game's hero, Revan, where we took command of our own ship and visited a number of different worlds, all of which were full of life and character. 

James Ohlen, Studio Creative Director at BioWare, explains accurately why KOTOR was such a success:

"There are many reasons why Knights of the Old Republic resonated so much with fans. But a simple one was the fact that the Star Wars IP is a natural fit for RPGs. Since the first movie was released in 1977, fans have wanted to live in that universe."

It is no surprise that KOTOR formed the basis and foreground of today's Star Wars role-playing game, Star Wars: The Old Republic. See what James Ohlen had to say about the connection between KOTOR and SWTOR in his blog entry
Baskerville Best reveal of a surprise/character yet. Can't think of many video games that have done a better job keeping the secret ...
Sesay/Kimura/Reka/Nalda KOTOR was one of the best computer RPG games I have ever played. Despite the years that have passed since the publishing ...

This week we will be discussing the uplands and savannas of the wild homeworld of your favorite resident-SWTOR sentient felines in Cultural Reference: Cathar. We will also be looking at their colorful history, a couple of notable Cathar, and the devastating Mandalorian Wars. Much like their feline "cousins," of lions, cheetahs, and other African wild-cats, the Cathar homeworld is as ferocious as their history. So come on in, put your feet up, and join us with this week's entry.


Outer Rim, Quelli Sector, Cathar System
Temperate savannas, rough uplands
Rotation: 24hrs
Orbital: 259 local days
3 Seasons
28 days per month
3 Months per season
Moons: 1
Imports: Luxury goods, technology
Exports: Fabrics; Silks; Grains
Natives lived in ‘City Trees’
A clan claims several city trees into their own clan.
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