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Last week we covered Echani RP
, so we figured it would be interesting to look at other guides included on the forums! Where better to look next but at Chiss: how players think Chiss should be acted out and look with an overview of the culture itself. 

The Csillian Rose have a guide that covers just that! Take a look at it on their forums. It's also featured here on the SWTOR-RP forums too! The guide itself was written by SinclairEch'la'sera, and Sarai. Edits were done by Azteca

"The Chiss are tall, blue-skinned xenophobic humanoids with glowing red eyes, blue-black hair and soft voices. The only official (and alien!) allies of the Sith Empire, they remain shrouded in mystery, fighting in a war they want no part of. Serving as anything from agents, starship captains, and soldiers to assistants, the dutiful Chiss find themselves fighting a war with the Sith Empire against the Republic.

Many of them volunteer to go to Imperial space out of a sense of duty and patriotism for their people, knowing that they might never go home. Though the race is xenophobic, those Imperials that demonstrate the Chiss virtues of discipline and duty can gain the respect and loyalty of the blue-skinned folk."

See what you can learn about how to perhaps better roleplay Chiss! For the next edition, I am looking at the new outfit features, so check that out and Force be with you fellow TOR-goers!

Ech'la'serra We're honored to be featured on the front page of SWTOR-RP and happy we're able to help the growing community of Chiss r ...
Captain Shanks I'd like to give a shoutout to Shwerr Chishen (did i spelled it right?) guild that is trying to bring quality Chiss guil ...


The views expressed in this commissioned article does not necessarily represent the views of the Galactic News Network.

THE GALAXY

People of the galaxy, your lives have been exposed by the presence of war. Many of you have lost friends, family, and loved ones. Your lives have often been robbed purpose by this ceaseless conflict that we call the war for Imperial liberty.

Make no mistake: The Empire is here to bring order to the lives of the citizens of the galaxy, to abolish the corrupt senate, to abolish the chaos and bring structure to your life, to abolish democracy and replace it with the fair and orderly lives of citizens of the Sith Empire.

But we cannot do this alone. Fear not brave citizens of the galaxy! We of the Order of Ruin have heard your plea. We have heard your desire to serve in the armies of The Empire and we have heard your desire to make the galaxy a better place by destroying corruption. And we have good news for you! We have a place for those of you with the will and desire to make a difference.

In addition to good pay, we offer lodgings and full medical healthcare. Our medical facilities and support for our veterans are second-to-none found anywhere else, and we are led in our purpose by the wisdom of the Dark Council¹.

You have asked not what The Empire can do for you, but what you can do for The Empire, and we of the Order of Ruin have answered your question. Enlist today!

- THE ORDER OF RUIN

¹ Imperial edict 2445B: The Dark Council may guide others through proxies at times, who may in turn appoint other proxies.


Recent events have led us believe that the galaxy is constantly plagued with rumours pertaining to the return of evil figureheads. First, the galaxy was left with more questions than answers as to whether or not Revan had returned from the dead. Some stories tell the tale of Revan returning to once again save the Republic from doom, whereas other tales have tagged him as an evil mastermind who attempted to crush both the Republic and the Empire to give way to a new order. 

New rumours are afloat of the possible resurrection of the Emperor. The Republic believed it to be free of the Emperor's madness, but our sources have learnt that the events which unfolded during the battle between Republic, Sith and Revanite forces caused the Emperor to return to strength from an ethereal state. 

We have been advised that the Emperor has no wish to return to rule over the Sith Empire, but aims to consume all life, no matter its allegiance. If this is true, citizens all over the galaxy, regardless of their affiliation, are at a serious risk. 

We have asked for Republic officials to comment on the matter, but we are yet to receive a reply. 

Keyt Saren | CBNS Reporter
[The Emperor's Return?]



The Sadiyh was my grandfather's ship. She's an antique Corellian Engineer Corporation Stock Light Frieghter, which are a credit a dozen in this galaxy, I know. Like most ships, she has her history. My father was concieved aboard her, both my brother and I were concieved aboard her. Chances are, my children will be concieved aboard her and she'll be passed down to them. Ships become more than a hunk of junk that carries us from point A to point B. They become a member of our family, and more importantly, they become part of us. Each time I fly, I fly alongside my father and my grandfather. And even though both men still live, their spirits are part of me. 

Before I made The Sadiyh my home, she had been theirs. There are parts of her untouched so that their legacy will remain for as long as she flies. On the walls of the captains quarters, there is a painting that I did directly on the bulkhead with an old childhood friend. You can still see the imprints of our fat little fingers pressed against the paint. In the gally, there is a burn on the veshok wood cutting board from when my grandmother, just learning how to cook Socorran cuisine, used her flame-thrower to sear a piece of nerf. 

I've been the owner of The Sadiyh since my eighteenth year, when I left to join the Republic Navy. I've been flying her since I was a child, and she is my home. She's part of me. She was part of my father. And she'll be part of my child. Our ships are the storytelling legacy that we leave for the future generations. They begin to define us, if only because we defined them. 

Nahid Serovis | HoloNet News Network | Columnist


Be warned: there are spoilers contained in this article pertaining to the game's story following and including the events from Shadow of Revan.

With the spoiler warning out of the way, let's discuss the latest reveals from the developer patch 3.2 livestream. 

We've all wondered how The Emperor was going to make his triumphant (or maybe not so triumphant) return. According to Revan's darker self, The Emperor is alive, and we heard and saw an ethereal come-back from the soon-to-be consumer of all life. 

Game Update 3.2 is bringing about new goodies to the game, but its main purpose is to continue the story after Shadow of Revan. Hence the patch's name: Rise of the Emperor.

Dulfy have once again delivered the goods. Through their strong connection to the almighty BioWarian Force, we've learnt that Ziost is coming to The Old Republic. It was said during the livestream that the Sith expanded to Ziost after their defeat on Korriban. The Emperor is well and truly alive, and his new place of abode is Ziost. But also living on Ziost is a new group of militaristic Jedi called the Sixth Line. Apparently their code goes something along the lines of: "There is no contemplation. Only duty."

There are two other major new additions to SWTOR: an improved planetary travel system, and Outfit Designer. 

The new travel system will allow us to automatically unlock quick travel points when you go in close proximity to one. There is no longer a requirement to click and unlock them. Travel points on the map will be made available to you upon arrival on each planet, so you are no longer required to find the travel droids on the map. Additionally, Quick Travel's cooldown is now 6 minutes. With all the Legacy perks, you can make it 0 minutes. Utinnii!

The new Outfit Designer allows you to add additional armor for appearance purposes only. You can now change appearances without having to swap out your mods. There is a cost, however. Dulfy breaks it all down for you in this awesome guide

We are excitedly awaiting Game Update 3.2. To keep your excitement alive, continue below and watch the opening cinematic for Rise of the Emperor for both factions. Enjoy!

JJ/Flynn/Jayfon I've tested the outfit designer on the PTS. As much as I love it, making people pay for each piece to slot into place is ...
Glzmo With all these wonderful quality of life improvements coming, one would think that the chances for the addition of chat ...


Medical conditions plague us, and the same can be said for our characters. Sometimes these conditions are just annoying, and othertimes they are serious and life threatening. For all the thought we put in to our characters, sometimes a basic skin tag is overlooked. Some characters have brought upon their own medical issues through their choices and actions. Others were simply born with it. And while our chosen protaganists might be savants in their chosen field, it might be that a simple allergy to pollen brings them down. 

Regardless of age, gender, or species, there is always something that is battled on a personal level through role-play. A Jedi Master may survive a thousand battles to be brought down by a heart attack. A cowardly smuggler might be driven to greatness for the simple opportunity to get their hands on an inhaler. 

In today's Friday Focus, we want to know if your character suffers from any maladies. If so, how did you decided what they suffered from? If not, why did you choose to make them a pinnacle of good health? How does your character's actions and decisions play in to any illness or lack thereof? 

Oblitus This question is quite engaging and I can really relate to this one Here are a few that some of my characters have. 1 ...
Moriarty Jacenn's missing a leg. He was crippled for a long long time after a Sith maimed him in combat, however he was much too ...
TheScythe Scott has, some would argue, PTSD. And induced amnesia. He's also had his heart broken so many times that he is no longe ...



We noticed an interesting guide on the SWTOR-RP forums this week. It's in the starting phase and a few players look like they are set to contribute to it. But maybe you have some ideas, thoughts and experiences you would like to add to the thread? Take a look!

The player Aela in-game on The Progenitor has graciously set about the task of starting up the project, and she's added some interesting insights about Echani culture; most regarding cultural habits and linguistic quirks. 

"So, I have an Echani character who has a poor grasp of Basic (English), and as there is no official Echani dictionary or accent; I've had to make it up as I go, so to address this, I've been throwing together a new language."

In the thread she explains a little about the Echani history and how they came to be: 

"After the collapse of the Arkanian Empire (hundreds of thousands of years ago), the Echani and Thyrsian's scattered to the stars and resettled on uninhabited worlds. The Echani found a lush, green world with flowing rivers and oceans, and opted to live as harmonious as they could with nature. The Thyrsians, on the other hand, found a hot, desert type planet that was rich in resources and metals, named it Thyrsus, and developed technologies that could let them survive in the hot climates. Trade was established between the two planets, one complimenting the other.

As time went on, the Echani, being the more devious of the two races, manipulated the trade to get increasingly better deals, and began to build a more powerful navy for colonising. They expanded their territory to Begali, and began colonisation efforts on Odiita, Yfelia and Sáræ, and eventually began to pressure Thyrsus to become a satrapy of Eshan, which resulted in war; one which the Thyrsians were ill prepared for. Each planet was ruled by royal houses who often struggled for more influence and power, but all were subservient to the Empress of Eshan. Her empire, however, was doomed to failure from all the infighting and the ever persistent threat of rebellion."

Cruallassar I don't think I've heard of this race...but nice!
Aéla Dasvarat /shriek I'm on the news! HAI MOM! o/
Kirbus This is great, I don't follow the forums as much as I should, thanks for the heads up I'll certainly read the rest. ...

Table of contents for the series

  1. Introduction
  2. Etiquette
  3. Know your yourself
  4. Know your goal
  5. Know your resources
  6. know your adversaries
  7. Putting it all together
  8. Using it in conjunction with other RP


Slitherly McDastardly has pushed the pieces into place, and is now ready to strike down his enemy. Supporters have been cleared away, the evidence he needs to gain support is clear. All is set. The presentation of it goes well. His to-be political victim seethes, but can't get out of these circumstances; the only punishment for this is death, and it's coming right for...

He gets a whisper in the middle of it all: "My character isn't killable. And besides, all that evidence was totally metagamed in." ... And the scene falls apart. You cannot, as an intrigue player, protect yourself entirely from this. But let us take a look at what you can do to prevent it from occurring. Welcome to the second part in the Intrigue RP guide: Etiquette.

In this chapter of the guide, we will first deal with a few specific and common pitfalls and following this with the more broad expectations and consequences. Be warned that this here is by no means an exhausted subject.

Vaanthe a Some good tips in here and thoughts about intrigue RP and how to go about it.


So we're talking about something a little different today. Lightsabers. In Star Wars Rebels, the Episode 7 teaser, and elsewhere throughout the Star Wars galaxy, we've been seeing more and more lightsabers that are unique; not just in how they look, but how they function. From one thing to the next, we can safely say that lightsabers are not constricted to merely being the simple energy swords they were introduced as.

As such, here are a number of the interesting adaptations we have seen, and even a few we haven't. Please note that not everyone would use some of these. For example the Jedi frown on putting spikes on a lightsaber.

First up, simple things. Different types of guards. These often don't have to guard the users hand so much, as lightsabers simply shear through most materials. However, utilizing Cortosis-weave or other lightsaber-resistant materials in them is a fairly common practice throughout the SWTOR Jedi and Sith Orders. This gives the user a small bit of protection against an enemy blade. The usual forms this takes is either spikes, or a thin, circular plate. Note that the use of a lightsaber-resistant material is used in as many blades with this design as not. Just because you see a guard of some kind on your enemy's blade doesn't mean it means anything.

Second, hilt shapes. Assuming we leave out the obvious extreme of a saberstaff, there are mainly two forms a hilt generally takes: the straight version most often seen, and the curved-hilt version sometimes favored by Makashi users. These can then vary in length to allow their user different attributes. A shorter hilt might be favored for maneuverability in Makashi or a Jar'Kai styled form, while a longer hilt would be used for greater leverage when using a more strength-based form.

Derrick/GQuinn Well where do I start.. I think lightsabers, in all honesty, are some of the most customize able weapons out there in st ...
Derrick/GQuinn Gosh you know as someone who rp's a jedi that part-times in lightsaber building for the enclave he's in I can go on for ...


Not so long ago, I had a good reputation. I had just accepted a comfortable retirement package from the Republic Navy and was well on my way to plenty of lucrative freelance contracts. I had a ship that was originally purchased by my grandfather after he and my grandmother left their clan and accepted the title of 'dar'manda'. I had a good deal of credits, no attachments, and a purpose. I didn't expect that I, a Socorran woman who thought she'd seen it all, would fall victim to the seediness of my own trade. 

And yet, that's exactly what happened. 

All it took was a great pair of legs and hips that swayed with more seduction than everything I learned of Soccoran dance. She sold me my first trip, she took me to the stars. What she showed me didn't keep its beauty for long; it became an ugly and constant need that overrode any goals that I had previously laid out for myself. Whatever reputation I had earned was summarily destroyed in the months and years that were wasted in chasing those stars. Credits were thrown into the chase of that first journey, that first high. But what they don't tell you about spice, is that it's never as sweet as that first time. 

They don't tell you that when you fall into its embrace, everything else will leave you. Your family, your work, your life will cease to matter. You're just another addict. 

What saved me was running out of credits after the last of my work contracts dried up. I had little more than my ship and the home that I created aboard her. I knew her history and I knew that history was more important than anything I was putting into my body. 

I'm two weeks clean now, I've found new work, and right now my only goal is making it another two weeks. Spice made it far too easy to destroy a reputation I had spent the better part of seventeen years building up. And it'll probably take me twenty years to get back to where I was. But that's the price a dealer won't tell you and one that everyone should consider before chasing those stars. 

Nahid Serovis | Columnist | HoloNet News Network

Vaanthe a ((I have to say... love the article.))
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