Before the days of BioWare and The Old Republic, lightsaber blade colours were few. Standard colours consisted of blue and green for the so-called good guys, and red for those who require anger management.
In some parts of the Expanded Universe, particularly Knights of the Old Republic, lightsaber blade colours became relative to a Jedi's class. Blue was the colour used by Jedi Guardians whose sole focus was lightsaber combat. Yellow was the colour of the Jedi Sentinel which was seen as a balanced class. And lastly, Green was the colour of the Force-using Jedi Consulars who were masters of Force powers.
The colours could have been seen to ring somewhat true if compared to the films. Yoda is a master of all things Jedi, but arguably, he was predominantly a Force user, and his lightsaber was green. Obi-Wan and Anakin, on the other hand, relied on their skill with a lightsaber, and their sabers were blue. Vader, red. Simple.
Then came The Old Republic. Now, there are almost endless colours and shades, some of which I wish my poor, poor eyes were never exposed to.
The colour of the a lightsaber blade is dependent on the crystal used in the construction of the lightsaber, but some colours might have meaning to particular characters.
For today's Friday Focus, let us know what your lightsaber blade's colour is, and why you chose that colour.
Unfortunately for the Selkath—Manaan's native inhabitants—Ahto City has been a war-like playground for the Galactic Republic and Sith Empire for centuries.
Manaan is a temperate water world in the Pyrshak System located in the Inner Rim. With Ahto City as its capital, Manaan is mainly inhabited by its native species, the Selkath, but is known to house other water-favouring species such as the Aqualish. Manaan has, however, once been occupied by the Rakata during the era of the Infinite Empire.
Years after the fall of the Infinite Empire, Ahto City was built on the surface of the water to welcome outsiders, and it was not long until the Republic and the Empire set their sites on Manaan's natural deposits of kolto to aid in the war efforts. During the Jedi Civil War, Ahto City was home to battles for allegiance, though the Selkath maintained their neutrality.
After many years of failed diplomacy, the Sith Empire bombarded Ahto City, with rumours suggesting that the Empire grew impatient with Manaan's continued neutrality in the war. Ahto City became a half-sunken wreck during the Great Galactic War.
The Selkath are awfully brave as Ahto City now shines above the water surface again after a rebuilding effort, but now with strict rules for visitation by outsiders.
Will Manaan fall victim to the war again?
Keyt Saren | CBNS Reporter
Community content really comes alive when the community itself becomes the focus. That was the case for our once popular in-character column, Voices of the Republic.
Norri was a writer for SWTOR-RP way back in the day when carrier pigeons were the most technological way of communicating long distances. He put together an in-character column, written from the perspective of a citizen of the Galactic Republic, and reached out to our community here at SWTOR-RP to comment on and provide opinions on the major happenings in-game.
Topics ranged from the struggles on Balmorra, to the never-ending rakghoul plague, as well as the galaxy's most favourite beverages and cultural differences. You can read the series here.
This is our third flashback of our archived columns. You can read about our earlier flashbacks on Holoscopes and Over Exposure.
We are just months away until Knights of the Fallen Empire is finally here! Bioware has offered a forthcoming stream that has given us a first glimpse into the gameplay of the new expansion, featuring the “Outlander” storyline in action. The stream has answered a multitude of questions brought forth by the SWTOR community.
You are the Outlander, veteran of the Galactic War. Within the first moments of the gameplay we are reintroduced to Lana Beniko alongside some new faces coming to save our hero and release him from his carbonite prison. It is revealed that all the player’s comrades have been lost and the last hope to save the Galaxy...is you. Five years have passed and both the Sith Empire and Galactic Republic have been defeated. The journey begins with a desperate attempt to escape the thrown world of the Eternal Empire. Zakuul will be one of the main locations in the new content alongside never before seen planets. The Outlander starts in the upper city, and it has been confirmed that in other chapters you will descend lower into the undercity, and eventually the swampy terrestrial floor. The player’s decisions, both lightside and dark, will make a large impact both for your character, your companions and the future both directly and indirectly.
Many details about Fallen Empire are still unknown. We know the basics of the story. That's really about it. To get caught up so far, here's our article on all we know about Fallen Empire.
This week, Twitch are hosting a livestream where we're going to learn much more of The Old Republic's upcoming expansion. For the first time ever, we're going to see actual gameplay footage. The developers are going to be showing chapter 3 of the new story, so if you don't like spoilers, go and throw yourself into the Sarlacc Pit because the world wide web is going to be packed to the rim with spoilers.
We're also going to be getting a glimpse of how companions will work. We know they're getting an overhaul, and we're going to be seeing the new system for the first time. And lastly, we've been told we'll be seeing a "familiar face."
Stay tuned to SWTOR-RP. We'll bring you the details as they're revealed. If, however, you wish to watch it live, here's the link to the information thread.
Character growth and development is a natural progression through roleplay, but how our characters handle each situation that would have an impact on the foundations of who they are and who they will become differs between characters and the players who claim them as their own. Some characters have life-changing epiphanies after taking a single blaster-shot, whilst others will remain stubbornly unchanging even after losing their entire families and crews.
As roleplayers, there's always countless factors to consider when looking at how a character will develop after every situation that they find themselves in. Simple roleplay over drinks can be just as life-changing as an intense battle in both positive and negative ways. And sometimes, it's a comment or an overheard conversation that has the biggest impact. A Mandalorian struggling to find a sense of clan after leaving theirs might come to realize that the problem in working with a crew, might not be with the crew, but them. A Sith may see the face of a child and realize their path is no longer the right one.
In this Friday Focus, we'd like to know: what inspires your character development? What are the situations that has brought about honest, life-changing growth for your characters? Do situations of intense combat have the same impact as conversations? Or do you have one of those stubborn characters that remains unphased by the galaxy around them?
We are very curious beings. We're always left wondering why events turned out the way they did, and we're curious about what events may be around the corner. The same is for The Old Republic. Why must Treek be so damn cool? Why won't the Emperor just die already? Should I spend my life's savings on that Revan mask? These are the hard questions that bug us.
Some time ago, we hosted a column that granted hints and ideas of what the expect each week. With Kashira as its creator and author, Holoscopes provided our readers and The Old Republic's roleplayers with a Star Wars-esque horoscopes column.
Kashira produced over thirty weeks worth of predictions, and our roleplayers reported that some of Kashira's insights proved true for their in-game endeavors!
This week, we reflect on this once-great column that our readers enjoyed immensely. To view all entries of Holoscopes, go here.
In roleplay, our character creation—both physical appearance and back-story—can be inspired by characters from a number of mediums. We have Star Wars novels, games, and the films to draw inspiration from. The Star Wars character list is almost endless, from bounty hunters to soldiers, and from Sith to Jedi.
Looking at the current state of The Old Republic, I can tell you that there are a lot of people who have recently been inspired by one character: Ahsoka. There are a lot of Ahsoka's running around right now, and it hurts my eyes. Togruta are cool, as is Ahsoka. They have head-stuff going on, I get it. But what happened to originality?
For today's Friday Focus, let us know who inspired the creation of your character. Are they completely original, or have they inherited parts from a number of different characters from the Star Wars universe? I can tell that as soon as Nautolans become playable, I'll be one of the first to create a mix of Kit Fisto's physicality, Qui-Gon's lightsaber style, and with touches of a few light-hearted Jedi along the way.
Where does the DNA make-up of your character come from?
Fair and Balanced
As is true with all things, we cannot always focus on the pretty races. In science, we also have to deal with the things that no one finds attractive. Prior to this, we’ve only covered one near-useless race—the Wookiees—but today we shall cover yet another of the repulsive non-human-like species of the galaxy, and one of the worst of the kind. No I’m not speaking of the alien Nautolans with their tentacle hair (which I already covered), but rather the pig-lizards of Gamorr, technically known as the Gamorreans.
The average Gamorrean is around one-eighty tall, has a body temperature of 40.56 standard, and has a body odour only matched by those of a hutt. Their filthy green skin is often covered in a number of native parasitic bloodsuckers called “morrts.” However, where any other sensible race would remove the parasites, the Gamorreans seem to be fond of them and consider them a form of pet. At least half of the stink of a Gamorrean is the morrts which gives off an unpleasant odour.
Typically of a pig-race, they grow of age quickly. They start training to adulthood at three, are considered young adults at six, and mature adults at thirteen. They are known to be able to live past the forty-five years only in captivity as their incredibly violent nature and society means they never get to actually live to see a natural death, or rather, the lifespan of the male is much shorter than that of the average female.
The galaxy is a big place. It's not easy keeping track of all the happenings across the many planets we have access to in The Old Republic. Not only are there planet-based stories; there are class-specific stories too. Eight character stories, plus about twenty four planet story arcs. That's a lot of content.
As a fan site for SWTOR, we try and cover as much as we can, especially from an in-character perspective. There was one column that we hosted that delivered the game story to you: Over Exposure.
Now-retired SWTOR-RP writer Mai Cash delivered, with finesse, an in-character column covering many of the game's side stories. Today, we remember Mai's efforts to bring you some of the coolest in-character reports we've hosted here at SWTOR-RP.
There are over 70 stories to peruse through. If you missed them, go here to view them all. Or perhaps you want to reminisce. Mai's stories don't disappoint.